using System.Collections;
using UnityEngine;
using UnityEngine.UI;

public class ButtonUIEvent : MonoBehaviour
{
	public Text downText;

	public Text pressText;

	public Text pressValueText;

	public Text upText;

	public void Down()
	{
		downText.text = "YES";
		StartCoroutine(ClearText(downText));
	}

	public void Up()
	{
		upText.text = "YES";
		StartCoroutine(ClearText(upText));
		StartCoroutine(ClearText(pressText));
		StartCoroutine(ClearText(pressValueText));
	}

	public void Press()
	{
		pressText.text = "YES";
	}

	public void PressValue(float value)
	{
		pressValueText.text = value.ToString();
	}

	private IEnumerator ClearText(Text textToCLead)
	{
		yield return new WaitForSeconds(0.3f);
		textToCLead.text = string.Empty;
	}
}
